
After two years of paying for Roll20 I might have spent as much on it as I would just getting the foundation necessary on Fantasy Grounds, but I'm kinda hoping we're back to physical tabletops by 2022 you know? Gotta dream! I ruled out Fantasy Grounds for one reason: cost. As an example, I ran Cypher System and Call of Cthulhu using just the available character sheet from their free Quickstart product and otherwise used my physical rulebooks for the campaign I ran just fine.and while even the free level of support is enough to run, say, D&D 5E easily in Roll20, I think I'm hesitant to run Savage Worlds without some compendium data, and I wouldn't even bother with Traveller right now, which appears to have no support for the modern edition of the game on Roll20 at all (that I can find). The problem with Roll20 is that it handles games for which it has some level of support generally quite well, but if no one has bothered to build content in the Roll20 charactermancer or the publisher hasn't arranged to set up purchasable support in the shop for its ruleset then the only games you can run without that support are those for which you will find the rules/mechanics to handle adequately on the baseline support of Roll20. I feel it could handle "spontaneous" content a bit better (trying to type in or click to set up complicated dice rolls is annoying in all of these systems so far) but it's approach for me as a GM works well. Quirks include: lack of voice support, an odd way of delivering handouts to PCs, and a background music option that can be fun and annoying at the same time.įor Roll20 I have invested heavily, which means I'm pretty well committed, so good thing I enjoy using it for the most part. So far my experience with Astral has been Call of Cthulhu-centric, and it handles the game just fine. Onebookshelf graciously offered a one year premium subscription to publishers on I think to stimulate us all to produce content that was compatible with Astral, which has a fairly limited content set compared to Roll20 or Fantasy Grounds. The gamers in my group ranged in age from 30 to 60+ and enough of us fit the "older, with complications" category to not want to risk casual exposure for gaming.Įarly on, like the week my state (New Mexico) shut down everything back in March/April I researched online virtual tabletop (VTT) options and settled on Roll20 as a primary venue, with Astral as my backup.įor Astral I have so far only interfaced with it as a player. The FLGs where we all met could no longer host (and still can't under current lockdown rules), and was shut down for lengthy periods.

For 2020 my gaming plans went through hoops of fire as the pandemic changed how my game tables worked.
